AI Insights · Timothy · March 2024
Top 5 Anime Games on Android in the US: Q1 2024 Performance
Discover the performance trends of the top 5 anime games on Android in the US for Q1 2024, including download rates, revenue, and active user statistics.
During the first quarter of 2024, the top 5 anime games on Android in the United States displayed varied performance trends across downloads, revenue, and active user metrics. Here's a closer look at each title's journey through the quarter.
DRAGON BALL LEGENDS saw an impressive start with weekly revenue peaking at approximately $1.4M in the first week of January. However, it experienced a gradual decline, hitting lows around $285K mid-February, before bouncing back to around $561K by the end of February. Weekly downloads fluctuated, peaking at 21.6K in early January and hitting a low of 11.5K by mid-March. Active users started strong at 387K but saw a decline, stabilizing around 286K by the end of March.
DRAGON BALL Z DOKKAN BATTLE experienced a peak in revenue during mid-February at approximately $693K. Revenue trends were varied, with notable highs and lows, eventually settling around $293K by the end of March. Download trends spiked mid-February at 20.8K but generally remained below 10K for most of the quarter. Active users hovered around 120K at the start, with slight fluctuations, ending Q1 at approximately 99K.
The Seven Deadly Sins had weekly revenue peaking at approximately $426K in early January before experiencing fluctuations, ending the quarter at around $177K. Downloads were modest, peaking at 4.1K initially and then fluctuating below 3K for the rest of the quarter. Active users showed a downward trend from 28.5K in early January to about 18.2K by the end of March.
Black Clover M saw its highest weekly revenue in early January at approximately $291K, with fluctuations throughout the quarter, ending at around $64K by late March. Weekly downloads showed a peak of 13.4K mid-January but generally remained below 4K for the rest of the period. Active users displayed a slight decline from 70.5K in early January to around 62K by the end of March.
Finally, ドラゴンボールZ ドッカンバトル had a notable revenue peak at approximately $358K by late January, with fluctuations throughout the quarter, ending at around $26K by the end of March. Download numbers showed a peak of 3.9K in late January but remained generally low. Active users started at around 9.3K in early January and increased to approximately 14.9K by the end of March.
These insights highlight the dynamic nature of user engagement and revenue generation within the anime gaming sector on Android in the US. For more detailed analysis and insights, visit Sensor Tower.